![]() Vanguard Strike Strike-Allies gain +4 bonus on attacks against target. Martial Spirit Stance-Heal 2 hit points with each successful attack. Iron Guard's Glare Stance-Enemies take –4 penalty on attacks against your allies. bonus to speed.Ĭrusader's Strike Strike-Successful attack allows you to heal 1d6 + 1/initiator level. Highest-Level Maneuvers Knownīlistering Flourish Strike-Dazzle creatures around you.īurning Blade Boost-Deal 1d6 fire + 1/initiator level.ĭistracting Ember Boost-Fire elemental appears, flanks enemy.įlame's Blessing Stance-Gain fire resistance based on Tumble ranks. For example, a 5th-level warblade can select maneuvers of 3rd level or lower. Your level in a martial adept class determines the highest-level maneuvers you can select. As you gain levels, you have the option to select higher-level maneuvers. Higher-level maneuvers are more powerful than lower level ones. Much like spells, martial maneuvers are organized by level. This process applies to all of a character’s levels, whether they are in martial adept classes or other classes. As a swordsage, his initiator level is 8th, allowing him to take 4th-level swordsage maneuvers. As a result, he can take 5th-level crusader maneuvers. You still have to meet a maneuver’s prerequisite to learn it.įor example, a 7th-level Crusader/5th-level swordsage has an initiator level of 9th for determining the highest level maneuvers he can take as a crusader. Look up the result on the table below to determine the highest-level maneuvers you can take. If you are a multiclass martial adept, and you learn a new maneuver by attaining a new level in a martial adept class, determine your initiator level by adding together your level in that class + 1/2 your levels in all other classes. A highly skilled fighter has the basic combat training and experience needed to master advanced maneuvers. If you lack any martial adept levels, your initiator level is equal to 1/2 your character level.Įven when you gain levels in a class that does not grant martial maneuvers, your understanding of the martial disciplines still increases. If you are a single-class character, your initiator level equals your level in the class that provides access to martial maneuvers (crusader, swordsage, or warblade). As you attain higher levels, you usually use your low-level maneuvers less often (if you haven’t already traded them out for higher-level stances however many stances, boosts, and counters remain useful across all levels. Since you can use maneuvers repeatedly, they tend to scale poorly. ![]() This difference in effect is primarily a balance and game play issue. However, maneuvers are not impacted as strongly by a user’s level as spells are. Some maneuvers and stances have variable effects (such as duration) that depend on initiator level. Notes on Initiator Level for Blade Magic, and Selecting Maneuvers:
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |